Basilisk

Basilisk

This squat, reptilian monster has eight legs, bony spurs jutting from its back, and eyes that glow with pale green fire.

Basilisk CR 5

XP 1,600

N Medium magical beast

Init –1; Senses darkvision 60 ft., low-light vision; Perception +10

Defense

AC 17, touch 9, flat-footed 17 (–1 Dex, +8 natural)

hp 52 (7d10+14)

Fort +9, Ref +4, Will +5

Offense

Speed 20 ft.

Melee bite 10 (1d84)

Special Attacks gaze

Statistics

Str 16, Dex 8, Con 15, Int 2, Wis 13, Cha 11

Base Atk +7; CMB +10; CMD 19 (31 vs. trip)

Feats Blind-Fight, Great Fortitude, Iron Will, Skill Focus (Perception)

Skills Perception +10, Stealth +10; Racial Modifiers +4 Stealth

Ecology

Environment any

Organization solitary, pair, or colony (3–6)

Treasure incidental

Special Abilities

Gaze (Ex) Turn to stone permanently (as flesh to stone), range 30 feet, Fortitude DC 15 negates. A creature petrified in this matter that is then coated (not just splashed) with fresh basilisk blood (taken from a basilisk no more than 1 hour dead) is instantly restored to flesh. A single basilisk contains enough blood to coat 1d3 Medium creatures in this manner. The save DC is Constitution-based.

The basilisk, often called the "King of Serpents," is in fact not a serpent at all, but rather an eight-legged reptile with a nasty disposition and the ability to turn creatures to stone with its gaze. It is one of the many creatures that was created through the rampant actions of Ten'em, the Chaotic One.

Basilisks live in nearly any terrestrial environment, from forest to desert, and their hides tend to match and reflect their surroundings—a desert-dwelling basilisk might be tan or brown, while one that lives in a forest could be bright green. They tend to make their lairs in caves, burrows, or other sheltered areas, and these dens are often marked by statues of people and animals in lifelike poses—the petrified remains of those unfortunate enough to stumble across the basilisk.

Basilisks have the ability to consume the creatures they petrify, their churning stomach acid dissolving and extracting nutrients from the stone, but the process is slow and inefficient, making them lazy and sluggish. As a result, basilisks rarely stalk prey or chase those who avoid their gaze, counting on their stealth and the element of surprise to keep them safe and fed. When not lying in wait for the small mammals, birds, and reptiles that normally make up their diet, basilisks spend their time sleeping in their lairs, and those brave enough to capture basilisks or hide treasure near them find that they make natural guardians and watchdogs.

An adult basilisk is 13 feet long, with fully half of that made up by its long tail, and weighs 300 pounds. Some breeds have short, curved horns on their noses or small crests of bony growths topping their heads like crowns. Though normally solitary creatures, coming together only to mate and lay eggs, in particularly dangerous areas small groups may band together for protection and attack intruders en masse.

 

Basilisk

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